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Friday, May 4, 2007,12:57 AM
First Post!

I do realise that it took me THAT long to actually make my first post on blogspot. I do blame my other committments and also my unavoidable built-in sense of procrastination, and also the existence of another blog ^^

Nonetheless, my this blog would mostly be a rather insane random mixed bag/blog of stuff, but i would mostly rant and rave my opinions about magic cards on this particular blog. (considering the fact that my other blog already have rant and raves about how i wish to conqueor the world and bring it to its knees...) But there isn't a hard and fast rule about my blog contents cause after all...i IS my blog. i can do whatever i wish. *insert inane laugher*

To kick things off, i'll start off with a card from Future Sight which i believe is rather *ugh* overpriced, and overvalued at given time.(but which Bob i suspect would adoringly adore, right Bob?)
Yes, i am addressing the current chase rare, Pact of Negation.
For the uninitiated, Pact of Negation (or PoN), is..

...that thing as posted above. I would say this card is good except for the niggling detail as stated in the 3rd part of the text. Notably the 'not so obvious' lose the game stuck on the card. This card has been touted as the re-incarnation of Force of Will. I beg to differ. FoW is a much better cost namely due to it's pitch cost, (what is a mere 1 life and a card when u can distrupt another players strategy) and also it's lack of LOSE THE GAME text.


Some player would debate that as long as u win before ur next upkeep, the 'you lose' clause isnt that all important. Problem is, what if u dont? In a combo deck (dragonstorm for now), it might be useful to both upp the storm count, and also counter anything that threatens to distrupt you going off. But in other decks, for a control player to tap 5 mana (3UU) might be the factor that loses you the game (especially in early-mid game) making this counter a mid-late game card. In early games, this counter is near useless, and would take up space in ur hand when ur in dire need of a hard counter instead.

As some would (and have argued), this card is good because one can catch the opposition off guard, especially in the state where the player holding this is tapped out. But what are the odds that i would be enough to actually swing the momentum of the game? Most good (well, above average..) players wouldnt over extend in almost any situation, which would dearly hamper the impact that this card would give when it hits the board.

Some would say that, the upkeep can be handled with 'tron in play (hell, i don't know who came up with such an idea) cause if u already HAVE 'tron, Spell Burst would be so much more irritating and effective.

I wouldn't go all out to condemn this card, as i believe it is still *to an extent* playable, but not as 4-ofs in a deck. The most i would dare recommend would be 3. or less...

Last note, this card for now is definately (IMHO) not worth the RM27+++ price tag tagged onto it. I would gladly let you have it for that price if so happen i crack one. :D
(PoN rating: 2/5)




Things to be done: Oktober

+ Oktober fest!
+ Halloween!
+ Update Blingzine! Articles people!
+ Draw that stupid sketch!
+ Look for Russian Back-breaker Guu!
+ Update this damn blog! Seriously!
+ Go Genting! Anyone?


Me

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Twentysomething year old guy who doesn't constantly updates his blog.
Pretty much sums things up doesn't it? xD
E-Foong, doing college in HICT, wishes to rule the world
somewhat..


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